Sound & InteractionAllosphere · Reaction-Diffusion · Spatialization

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The Dance of Laplace

Gray-Scott reaction-diffusion simulation projected inside the AlloSphere

C++AllolibAbletonGLSL
The Dance of Laplace 1The Dance of Laplace 2

Video

Concept

Driven by my interest in nature, I discovered that Reaction-Diffusion is one of the most well-known algorithms for simulating organic behavior. Then I wondered: what if I added another iteration — a Bi-Laplacian extension? That became the core of the piece: a texture generated on a sphere and displayed inside the AlloSphere for the End of Year Show 2026.

Technical Detail

  • Ping-pong FBO — two RGBA32F framebuffers swap read/write roles each sub-step. No CPU round-trips.
  • Gray-Scott model with a Bi-Laplacian convolution applied to increase the morphological complexity of the piece.
  • Nala Sinephro — Continuum 1, separated into three stems: Others, Bass, Drums. Each loaded and routed into its own bus with different spatialization equations.

Learnings

  • I learned that complex mathematical concepts extend far beyond research or engineering — they carry real expressive potential in artistic contexts.
  • Dealing with a complex system like the AlloSphere requires a lot of iteration. LLMs can help you deal with Media Art projects, but you need to understand the code and the environment to be able to execute a high-quality project.
  • Audio spatialization is a complex topic. The Allosphere has 54 speakers, but the spatialization algorithms I implemented only made use of 8–16 at a time. The piece would have benefited from more complex spatialization techniques that could leverage the full array.

PROJECTS

Sound & Interaction · Data & Science


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