Sound & Interaction — DSP · Frontend · Gesture HCI
Audio effects controller driven by hand gestures via MediaPipe — replacing the flat interface with embodied physical interaction for live music performance.

Early prototype of PostTalk. The system is functional at the DSP level — the reverb engine runs in C++/JUCE with all 31 parameters exposed — and gesture recognition via MediaPipe is integrated in the Webview layer. This iteration tests the core pipeline: hand landmarks captured in real time, normalized and passed across the JS–JUCE bridge, driving effect parameters live. The focus now is on calibrating the gesture-to-parameter mapping for a live performance context and refining the interaction model ahead of the June 2026 presentation.
LLMs changed human-computer interaction permanently. Natural language as an interface is a genuine leap. But it also narrows something. We have reduced the richness of human expression to text and voice, as if language were the only channel. Communication is posture, movement, proximity, sound, gesture, context. We have bodies, and our bodies carry meaning that language cannot fully encode.
PostTalk asks: what if a musician could shape sound with their hands — not by pressing buttons or turning knobs, but through gesture? The performer's hand postures, detected in real time via MediaPipe, control audio effect parameters. The interface disappears. The musician's physical presence becomes the control surface.