Sound & Interaction — DSP · Frontend · Gesture HCI
↗ RepositoryAudio effects controller driven by hand gestures via MediaPipe — replacing the flat interface with embodied physical interaction for live music performance.
This version was used in the MAT EoY 2026. The system is functional at the DSP level — the reverb engine runs in C++/JUCE with 56 parameters — and gesture recognition via MediaPipe is integrated in the Webview layer.
LLMs changed human-computer interaction permanently. Natural language as an interface is a genuine leap. But it also narrows something. We have reduced the richness of human expression to text and voice, as if language were the only channel. Communication is posture, movement, proximity, sound, gesture, context. We have bodies, and our bodies carry meaning that language cannot fully encode.
PostTalk asks: what if a musician could shape sound with their hands — not by pressing buttons or turning knobs, but through gesture? The performer's hand postures, detected in real time via MediaPipe, control audio effect parameters. The interface disappears. The musician's physical presence becomes the control surface.
A key inspiration for this direction is the work of ROLI — their instruments reimagine the relationship between the performer's body and sound in ways that have shaped how I think about expressive control.
Sound & Interaction · Data & Science